Nonlocal Games
Bell's theorem becomes far easier to reason about — and to turn into protocols — once it is recast as a game between cooperating players and a referee. The CHSH inequality is the prototype, so we restate it in game form and pin down the best a classical team can do.
The CHSH game
A referee picks two bits , each uniformly and independently, and sends to Alice and to Bob. The players are separated and cannot communicate during the round. Alice replies with a bit , Bob with a bit . They win the round if and only if
that is, the XOR of their answers must equal the AND of their inputs. The players know the rule and may agree on any strategy — including shared randomness or shared entanglement — before the inputs are handed out.
Translating the inequality into a payoff
Map bits to signs via . A short calculation shows the win probability and the CHSH correlator are affinely related:
where and . The classical bound becomes a winning-probability ceiling of , and the quantum value becomes .
The classical value is exactly 3/4
By convexity, the best classical strategy is deterministic: any randomised strategy is a mixture of deterministic ones and cannot beat the best of them. A deterministic strategy is just two functions, and . The win condition over all four equally likely inputs reads
Adding all four equations modulo gives — a contradiction. So no strategy can satisfy all four; at most three of the four conditions hold. Since each input is equally likely,
A concrete optimum: both players always answer . Then , which matches for the three inputs other than .
Why the game framing pays off
Phrasing nonlocality as a game makes the resource explicit: a strategy is good or bad by a single number, the win probability, and "beating " is an operational signature of entanglement that needs no assumptions about the devices' internals. This is the language in which device-independent protocols are stated for the rest of the module.
Try it
Compute the optimal classical winning probability of the CHSH game by brute-forcing all deterministic strategies and scoring each over the four equally likely input pairs. You should recover exactly .
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